"x"
{
"name" "Bruce Lee"
"author" "Harley HOLLIDAY"
"required_level" "55"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Kung Fu Feet|Kung Fu legs|bone break|Black out"
"skilldescr" "Use your ninja feet|Kung Fu + Bruce Lee's legs= awesome|Its Bruce, he's gotta break a few bones|Hit em a little too hard"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_spawn"
"skill1_setting" "es_xsetinfo wcs_speed 1.20;es_xsetinfo wcs_gravity 0.58|es_xsetinfo wcs_speed 1.24;es_xsetinfo wcs_gravity 0.38|es_xsetinfo wcs_speed 1.28;es_xsetinfo wcs_gravity 0.28|es_xsetinfo wcs_speed 1.42;es_xsetinfo wcs_gravity 0.28|es_xsetinfo wcs_speed 1.26;es_xsetinfo wcs_gravity 0.20|es_xsetinfo wcs_speed 1.26;es_xsetinfo wcs_gravity 0.20"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es est_playplayer event_var(userid) weapons/hegrenade/explode4.wav"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 3 #a 0 sprites/lgtning.vmt 0 0 900 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 5 1 100 155 255 255;es est_effect 3 #a 0 sprites/lgtning.vmt 0 900 900 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 5 1 100 155 255 255;es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 100 1 4 2 0 255 128 0 255 10;racealias_hahalol"
"racealias_hahalol" "es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 100 1 4 2 0 0 255 255 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 100 1 4 2 0 0 255 0 255 10;es est_playplayer event_var(userid) weapons/hegrenade/explode4.wav"
"skill2_setting" "es_xsetinfo wcs_frz 0.5|es_xsetinfo wcs_frz 0.8|es_xsetinfo wcs_frz 0.9|es_xsetinfo wcs_frz 1.3|es_xsetinfo wcs_frz 1.5|es_xsetinfo wcs_frz 1.7"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_godlyf2"
"racealias_godlyf2" "es est_freeze event_var(userid) 1;es es_delayed server_var(wcs_frz) es est_freeze event_var(userid) 0"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.5"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_fzd2" "es est_fade event_var(userid) 2 2 0 100 220 235 75;es es_xdelayed 4 est_fade event_var(userid) 0 2 0 100 220 235 75;es es_xtell event_var(userid) #lightgreen you have been blinded;es es_xtell event_var(attacker) #Green you have blinded your enemy
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_fzd2"
"skill4_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
}
Race from a while ago. Decided to release it now.

