Dev Bunker

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Prefab.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Prefab a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Prefab.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • kitanovskisasa's Levels
    • P1: Beggar
      Points: 148
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Pros:

    • has great potential

    Notes:

    • i think il use it in some of my projects if taths okay with you
    Bananite
  • awhippo's Levels
    • P2: Drudge
      Points: 1,003
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted 1 year ago

    To be a prefad u need to add all the details u can i mean its one object your giving to people .. First off i hate dev textures i think there are lazy and over used i know i know people like them i don't see why. it takes more skill and originality to make a textured map over a dev map. so if something dev it has to look VERY GOOD but this is good just not really. it looks like a prefad for cs 1.6 not source. i don't mean to trash your prefad but u upload something to fpsbanana u will be criticize i would add more detail and try texturing it if the person who downloads it dues not like it they can change it that's there job.am saying this to help u learn and become a better mapper one day. Good Luck and i hope you don't take this the wrong way.

    User Title
    A God Above Men
  • K@rt's Levels
    • P3: Peasant
      Points: 8,480
    • E2: Guide
      EF: 21
    • C3: Moderator
    • A4: Graduate
      Account Age: 3 years
    Posted 1 year ago

    Isnt the idea of using dev on prefabs so that then people can texture it themselves to fit their map? Having said that if it was me, I would make a multi-pak with the dev-texture as a base and the 2-3 different textured versions to give people a choice.

    And just a word of advice, showing photos of your work in fullbright (because of leak or whatever) is never going to give a great impression of them, its harder to see and just looks uglier.

    k@rt (gmaps)

    Messiah
  • HaZZaRDouZ's Levels
    • P3: Peasant
      Points: 12,357
    • E2: Guide
      EF: 26
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Pros:

    • Prefabs, mapping made easy.
    • Interesting.

    Cons:

    • Not that creative of an idea.
    • DEV textures, the lowest form of texturing. D:
    • Window seems kind of small.

    Improvements:

    • Add some realism! Use real textures.
    • Make the opening bigger?

    Notes:

    • As I said, I prefer realism over simple DEV, however, it fits the DEV theme. = I rated 6.86/10. I'd rate higher if it wasn't so ... DEV. (Each criteria is in the ratings page.)
    • Disagree x 1
    • Agree x 1
    User Title
    HahZehEuroPhotosynthesis
  • Locutus's Levels
    • P1: Beggar
      Points: 827
    • E4: Teacher
      EF: 85
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Username
    Locutus
    Posted 1 year ago

    If it's supposed to be in the ground why are the stairs going up? Those must be some deep trenches.

    User Title
    will map 4 füd

Credits

Submitter
777Rook's Levels
  • P1: Beggar
    Points: 207
  • C1: Member
  • A3: Apprentice
    Account Age: 2 years
777Rook (Creator/Co-creator)
Key Authors
ME
Creater

Rating

6.72/10
Based off 4 rating(s)

Stats

Post Count
5
ViewCount
633
Downloads
152
Date Added
1 year ago
Date Modified
1 year ago

DevNotes

Hammer

License

N/A

Share

Embed Code
Code to use:

More embeddable images

Bookmark and Share