Shoot-to-open doors

This Prefab is a GameBanana Exclusive (GBX)!

A door you shoot to open, like the ones in Metroid games and the like.

If placed as is you don't have to change anything (except maybe the textures, but that's up to your own discretion); though if you're going to rotate, you're going to have to change the directions the doors will open, or else they'll fly away like mad.

If you're going to place more than one, you might want to rename the doors and change the output of the buttons, unless you want one shot door to open all of them (again, up to your own discretion).

By default the doors close in 4 seconds, this can be changed in the properties of the doors and the outputs of the buttons if you think it's too short.

Included in the file is:

  • An Iris door (screen A (which functions differently from those found elsewhere on this site I believe)).
  • A set of simple, rectangular doors (screen B, now with more frame).
  • Two fancy 6 sided ones composed of two 5-sided doors (screen C, with even more frame than that sucker above).
  • A two stage door (screen D).

All those for both CS:S and HL2:DM (and some others I suppose).

If you wish, you could try adding a damage filter to the buttons so only explosions can open them, sounds to the doors for a more sci-fi effect, a block light brush for inside-to-outside transition, or link a func_areaportal to it.

The note has been modified.

Download 43 kb

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Prefab.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Prefab a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Prefab.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • Taravir
    Availability
    Offline
    Points Level
    Beggar
    49 points
    Account Age Level
    Apprentice
    1 year old
    Clearance Level
    Member
    3 months ago:

    Notes:

    • This will be rather nice, hoping to build a custom map either in portal or TF2 for garrysmod
    Bananite
  • ASTFA
    Availability
    Offline
    Points Level
    Drudge
    1,668 points
    Exemplary Feedback Level
    Guide
    39 EF's
    Account Age Level
    Graduate
    3 years old
    Clearance Level
    Member
    3 years ago:

    Posted by Devieus

    Posted by ASTFA

    Posted by Devieus

    Posted by ASTFA

    Yes, they should, it's just complicated brushwork; yes, that was the intention basically, and no, unless you can give me some pointers.

    The suggestions I would have made are already given by those who've left a comment below.

    EDIT: I also spent a night modifying and fixing the door on the first screen shot (shoot-to-open-door-5)

    You didn't happen to have rotated it or made another one, have you?

    No rotations, I just made it look like the way it did in the screenshot when idle (with a hole in the middle). I also checked a flag in the func_button entities so that bullet holes cannot appear on either side of the door, at all.

    Ima noob n I help other noobs
  • Availability
    Offline
    Points Level
    Worker
    41,614 points
    Exemplary Feedback Level
    Guide
    30 EF's
    Account Age Level
    Veteran
    4 years old
    Clearance Level
    Moderator
    Username
    Devieus
    3 years ago:

    Posted by ASTFA

    Posted by Devieus

    Posted by ASTFA

    Yes, they should, it's just complicated brushwork; yes, that was the intention basically, and no, unless you can give me some pointers.

    The suggestions I would have made are already given by those who've left a comment below.

    EDIT: I also spent a night modifying and fixing the door on the first screen shot (shoot-to-open-door-5)

    You didn't happen to have rotated it or made another one, have you?

    User Title
    Sentinel of the TV remote
  • ASTFA
    Availability
    Offline
    Points Level
    Drudge
    1,668 points
    Exemplary Feedback Level
    Guide
    39 EF's
    Account Age Level
    Graduate
    3 years old
    Clearance Level
    Member
    3 years ago:

    Posted by Devieus

    Posted by ASTFA

    Yes, they should, it's just complicated brushwork; yes, that was the intention basically, and no, unless you can give me some pointers.

    The suggestions I would have made are already given by those who've left a comment below.

    EDIT: I also spent a night modifying and fixing the door on the first screen shot (shoot-to-open-door-5)

    Ima noob n I help other noobs
  • Availability
    Offline
    Points Level
    Worker
    41,614 points
    Exemplary Feedback Level
    Guide
    30 EF's
    Account Age Level
    Veteran
    4 years old
    Clearance Level
    Moderator
    Username
    Devieus
    3 years ago:

    Posted by ASTFA

    Yes, they should, it's just complicated brushwork; yes, that was the intention basically, and no, unless you can give me some pointers.

    User Title
    Sentinel of the TV remote
  • ASTFA
    Availability
    Offline
    Points Level
    Drudge
    1,668 points
    Exemplary Feedback Level
    Guide
    39 EF's
    Account Age Level
    Graduate
    3 years old
    Clearance Level
    Member
    3 years ago:

    I am planning a new Alien / Space / Future-tech map in CS:S and got a couple of questions for you.

    1.Do they still work in the latest Source updates?

    2.Can you / I modify the textures used? If I do decide to use these (the ones on screens A & C, maybe D) they'll need to look slightly darker.

    Thanks.

    EDIT: Having read the comments below,

    3.Do you have plans to improve these prefabs?

    Ima noob n I help other noobs
  • Link102
    Availability
    Offline
    Points Level
    Beggar
    428 points
    Account Age Level
    Elder
    6 years old
    Clearance Level
    Member
    4 years ago:
    no one shoot a door to open it ...

    You haven't played Metroid. It's a design style the mapper can choose.

    RUN bitch RUN!
  • sanY
    Availability
    Offline
    Points Level
    Drudge
    1,639 points
    Account Age Level
    Veteran
    6 years old
    Clearance Level
    Member
    4 years ago:

    no one shoot a door to open it ...

    User Title
    Germanya
  • Availability
    Offline
    Points Level
    Peddler
    125,804 points
    Exemplary Feedback Level
    Guide
    22 EF's
    Account Age Level
    Elder
    7 years old
    Clearance Level
    Treehouse VIP
    Username
    Archanor
    4 years ago:

    The design of the door could be better, don't be afraid to add more details to it.

    User Title
    Problem, officer?
  • Availability
    Offline
    Points Level
    Worker
    41,614 points
    Exemplary Feedback Level
    Guide
    30 EF's
    Account Age Level
    Veteran
    4 years old
    Clearance Level
    Moderator
    Username
    Devieus
    4 years ago:

    Yes, the basic idea was to have multiple doors; as I stated before, it was based on doors found in Metroid, which are usually pretty elaborate. Though if it pleases the crowd, I'll add some more doors and add frames to the current ones while I'm at it.

    User Title
    Sentinel of the TV remote

Credits

Key Authors
Devieus
Whole thing

Submitter

Availability
Offline
Points Level
Worker
41,614 points
Exemplary Feedback Level
Guide
30 EF's
Account Age Level
Veteran
4 years old
Clearance Level
Moderator

Username
Devieus

(Creator/Co-creator)

Rating

?/10
Not yet rated.

Stats

Post Count
12
ViewCount
4,580
Downloads
606
Date Added
4 years ago
Date Modified
3 months ago

DevNotes

Doors in Metroid need to be shot to open, so will these. Made in hammer.

License

Credit where it's due.

This is a GameBanana Exclusive (GBX). Redistribution is not recommended.

Share

Code to use:

More embeddable images

Bookmark and Share