A door you shoot to open, like the ones in Metroid games and the like.
If placed as is you don't have to change anything (except maybe the textures, but that's up to your own discretion); though if you're going to rotate, you're going to have to change the directions the doors will open, or else they'll fly away like mad.
If you're going to place more than one, you might want to rename the doors and change the output of the buttons, unless you want one shot door to open all of them (again, up to your own discretion).
By default the doors close in 4 seconds, this can be changed in the properties of the doors and the outputs of the buttons if you think it's too short.
Included in the file is:
- An Iris door (screen A (which functions differently from those found elsewhere on this site I believe)).
- A set of simple, rectangular doors (screen B, now with more frame).
- Two fancy 6 sided ones composed of two 5-sided doors (screen C, with even more frame than that sucker above).
- A two stage door (screen D).
If you wish, you could try adding a damage filter to the buttons so only explosions can open them, sounds to the doors for a more sci-fi effect, a block light brush for inside-to-outside transition, or link a func_areaportal to it.
The note has been modified.