GunGame5.1 Released to the Public

By Warren 3 years ago

This was taken from the announcement which was posted here.


Click here for the Script Addon Release Post

Firstly, I would like to thank the other developers, beta testers, and the many others involved in this release. The main group of developers, excluding myself, are listed below:

  • XE_ManUp
  • Your-Name-Here
  • Monday
  • Llamaelite
  • RideGuy

These people have dedicated as much as a year of their time towards the development of GunGame5.1, and up to several years throughout previous versions of GunGame.

Last, but certainly not least, I would like to thank Mattie and the EventScripts Community without whom none of this would have ever been possible. Without your support and efforts, GunGame could never exist.

I would also like to extend a personal thanks to cagemonkey, for the original creation and concept of GunGame. Both cagemonkey and XE_ManUp worked hard on GunGame4, but he was unable to directly participate in the coding of GunGame5, as life has kept him fairly busy recently.

(XE_ManUp can be thanked for the above two paragraphs from the original GunGame5.0 release announcement. :D )

Now to the technical side, which I know any GunGame server administrator will appreciate. In GunGame5.1 we have completely re-coded GunGame in python, yet again, but this time in a much better structure. We have utilized python packages, many included EventScripts features and libraries, and the newly required Source Python Extensions plugin. All of this has contributed to an amazingly fast version of GunGame, which is much easier to configure, maintain, and understand. One of the most appreciated new features which our beta testers have enjoyed is the implementation of cfglib. Now, on most occasions, administrators will only need to extract and overwrite their ../addons/ directory, and not worry about merging any configuration files.

Please understand that, although our beta testers have done a phenomenal job reporting issues which they found and working towards their resolution, there still may be issues to uncover. There also may be suggestions and feature requests you will want to make. We hope that you will be able to help contribute towards the development progress by reporting or requesting on our website.

Also found on our website are numerous custom addons to modify your server even further.

Finally, with the influx of new testers we will have, it is likely that new issue solutions and features will be included. Please check for updates frequently and try to keep your server up to date. This includes updates to Source Python Extensions.

On behalf of the GunGame developer team, we would like to thank you for your past and future support!

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Comments

  • Moose972's Levels
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    Posted 3 years ago

    Improved game play due to the betterment of the logic within the scripts. This means things will happen faster. (e.g. when you are given a weapon after a kill, it will appear up to 4x faster due to cleaner logic within the code.) this means if you have a quick reaction time, you won't spend .3 of a second waiting for your new gun to come up. This is mentioned in the above post and referred to as "weapon giving" and "weapon stripping"

    One must never forget their ha
  • -Trashed-'s Levels
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    Posted 3 years ago

    The changelog (Taken from the exact same thread as the update):


    What I can tell you is this: All of the "underlying coding" has been re-thought to perform optimally, and correctly. Weapon giving and stripping is much cleaner, and around 4x faster thanks to the newly required Source Python Extensions. All of our configurable files have been re-thought, and are easier to manage. When updating, you won't need to worry about config file merging, since you normally just upload the ../addons/gungame51/ directory. All of the addons and functionality has been re-thought to work in the best way possible. This includes the logic inside of our addons, affecting game-play. GunGame5.1 is in active development. Any issues reported will be worked on, and any feature requests will be considered.

    This is just a short, simplified list of what I can think of off the top of my head.

  • boiler rat's Levels
    • P2: Drudge
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    Posted 3 years ago

    I was hoping for a changelog.

    Normal avatar? Yeah I got one.
  • Live2bcool's Levels
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      Account Age: 5 years
    Posted 3 years ago

    So.... was any gameplay changed?

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