Large Toxic Refinery
Map update are, new outside area, new rooms, new bombsite, and detailed map reconstruction.
Want access to cool stuff? As a member you can:
Well let's see what we got here. First off I want to state that your mapping has become much better then your previous work and this is a good thing because you are showing improvement.
Pros:
I see the layout is much more elaborate then the first version. There are underground sections above ground and outdoor sections. I really like the water way underground I think it's a great addition to the map. The map overall is pretty well layed out with areas with good cover. The textures are ehh but they are good enough to orient you through the map.
Cons:
1.kay lets see, the map is to blocky. Your corners and wall edges are just to straight and boring.
2.The texture choices are very bland and repetitive. Although you have chosen many different types of textures they still seem to op up after every corner.
3.The sky box again is a huge issue with your mapping. I see how you haven't ever used a 3D sky box and I think you should start. Yes the sky might look good but, when you box in the entire map like you have done with huge walls the player doesn't get that feel of playing in an actually environment but in a maze. Please use a 3D sky box it will improve the visual aspects of your maps greatly.
4.Lastly the lighting. As both of us are mappers we know how important lighting is. It can either make or break your map. In your map you used a great deal of lighting but not properly. The light props still have no source such as lamps or light bulbs. Please take that into consideration when mapping to get a good looking map. Also when you do lighting outside make sure its not all bright or dark. Your lighting in this map seems a bit to dark and I think the outside should be a bit brighter then inside. Shadows also can make or break your map not only for visual purposes but for gaming purposes as well. Lets say you are getting shot at and are reloading a shadow can be a great place to reload and not be seen by the enemy.
Finale Words
Keep mapping don't stop you are good at it. You have a few gray areas but, they can be easily improved by a quick trip to the tutorial section. Keep it up and don't give up.
Valve Hammer
GameBanana
Team Fortress 2
Team Fortress 2
Team Fortress 2
Dota 2
Team Fortress 2