fy_socpool_final

Heavily inspired by MP_Pool.

After beating S.T.A.L.K.E.R. - Shadow of Chernobyl for the tenth time, I was left a devestated lonely man. Combine that feeling of emptiness with the inner feeling that I should actually do something constructive aside from just play games all damn day, and you get...

The CS.T.A.L.K.E.R. series. This is the first of a collection of remakes of STALKER maps over to Counter Strike : Source.

I needed something easy to get myself back into mapping, and even with a simple map as this I have learn a lot.

MP_Pool is a hidden "bonus" map, that is unlocked by running the bpinstall.exe from your STALKER's game directory. You need to have two codes to unlock it.

Personally, I think the map is 100% complete shit in STALKER. I figure it would be just perfect for CS:S though.

After 12 days of work, I'm finally proud "really, I am; for the first time" to present to you this map.

It doesn't exactly look anything like the true map, but that's because these games are run on two completely different engines. It's just highly inspired by the original.

Enjoy.

Big thanks to

Luntix, Duckster, Rootbeerz, jUSTIN, Sol!dSnake, Ravensong, Homizle!, littleD, Swifty, Kat_Fish, (and many more)!

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Comments

  • Sloth's Levels
    • P2: Drudge
      Points: 1,854
    • E1: Helper
      EF: 6
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    Design: First of all i'll just start with, Klexicon you are a lexicon ? lol! You are nice to write... Now, i will try to be you!

    Great design, really like the textures and the reality about the map, exellent! Absolute the best Pool map ever seen!!! Great use of props, and perfect placed blocks!

    Fun: As i said ^ There ^ A great pool map, and actually the best!! Great fun!

    Gameplay: >.> GREAT FUN I SAID!! Then you can guess.. Great gameplay!

    Looks: Looks, (again) Very nice, awesome textures, ands a perfect map! Thank you! or should i thanks god? :)

    Radioactivity: ZAP! D'oh!

    This was a joke right? "Radioactivity" never seen this before :P Hmm... A nuke exploded in the neighborhood .. soo 8/10 Radioactivity

    Use of condoms: Very nice variation of condoms..

    User Title
    Slothynator
  • Klexicon's Levels
    • P1: Beggar
      Points: 151
    • E1: Helper
      EF: 16
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted 5 years ago

    Pros: First of all, I must point out that you included the nav file, which is a very nice thing of you to do. :). After getting into the map, the very first thing I noticed was the sounds, I was like "Holy shit, I'm at a pool" pretty much. Your use of sound scapes is amazing, they are all in the perfect places, such as the pipe. The tunnel system looks realistic and natural, something I would expect to see in a high quality mod. The broken pipe was a nice little thing to put by the destroyed wall, it added a odd sense of realism to the map. And I also must congratulate you on the lighting. It feels sort of broken down, worn out, grungy. Which is exactly the theme this map needs.

    Cons: A main bad thing that I noticed was the bad transition on the walls from tile to plaster. It just looks really strange and unrealistic, it doesn't look like they put tile on the wall, but put a tile prefab over the wall. And while we are on walls, the ones in this map are simply boring, they are bland and unattractive in the destroyed sense of the word, they are too nice for the theme of the map. And when I looked up at the lighting, I saw the ugly florescent lights, they would have been fine, but you doubled them up, killing any realism that it had. Your map also has little to NO cover what so ever. With bots it came down to who could camp base longer. And your door ways were pretty boring, just blocks touching one another, like someone took a chainsaw and cut them out. It doesn't seem like they were meant to be there. And finally, one of the gates by an entrance to the tunnel was smaller than the hole, just looks odd.

    Improvements: You should put more cover in the map, a very small bit in the tunnels, but more around the pool and in the side halls. You should also add stuff to the top area so it doesn't feel bland, maybe some sort of platforms (Construction), or impassable debris. The pool should be deeper on one end, and once you do that I would lower the water so that the shallow end of the pool is above the water level. You could also add a diving board, or a broken diving board if you want ;). And where the debris in the pool is, you need to put a broken hole in the roof above that. So that it looks like it came from somewhere, rather than someone hauling it in.

    Notes: This is a really good map, with improvements it would be amazing. Good work, I can not wait to see more of your maps. (And I hope you do more stalker themed ones ;)).

    User Title
  • BlackHoleSon's Levels
    • P4: Worker
      Points: 45,879
    • E4: Teacher
      EF: 93
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted 5 years ago

    Ahh, yes i saw this a while ago.

    The lighting and atmosphere are a great work here. A lot like stalker in a way, good work.

    It looks rather large with lots of details, i hope it is somewhat optimized for people with lower end systems.

    I like it being dark with the fire and such, it adds more to it.

    very unique, a lot of this here.

    User Title
    Stand still, I'm used to paper
  • Duckster's Levels
    • P6: Merchant
      Points: 288,589
    • E1: Helper
      EF: 5
    • C2: Treehouse Member
    • A6: Elder
      Account Age: 8 years
    Username
    Duckster
    Posted 5 years ago

    Great job Seb, the map is very fun to play.

    User Title
    Canadian Canuck.
  • Sebhael's Levels
    • P1: Beggar
      Points: 876
    • E2: Guide
      EF: 31
    • C3: Moderator
    • A6: Elder
      Account Age: 6 years
    Username
    Sebhael
    Posted 5 years ago

    I was actually insanely tempted to build a 3D skybox and making the window's even more transparent. I decided against it cause I'm sick of working on this damn thing D:

    I kinda miss mapping...
  • paul's Levels
    • P1: Beggar
      Points: 553
    • E2: Guide
      EF: 36
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Username
    paul
    Posted 5 years ago
    Posted by Rootbeerz Very awesome map man, the only thing I'd suggest is possibly making the glass transparent to the outside world. :P

    When it was you could see where the skybox ended.

    User Title
    Transcendence into the Periphe
  • Rootbeerz's Levels
    • P5: Peddler
      Points: 175,104
    • E1: Helper
      EF: 16
    • C2: Treehouse Member
    • A6: Elder
      Account Age: 7 years
    Username
    Rootbeerz
    Posted 5 years ago

    Very awesome map man, the only thing I'd suggest is possibly making the glass transparent to the outside world. :P

    User Title
    Constructive Map Assesor

Credits

Submitter
Sebhael's Levels
  • P1: Beggar
    Points: 876
  • E2: Guide
    EF: 31
  • C3: Moderator
  • A6: Elder
    Account Age: 6 years
Username
Sebhael
(Creator/Co-creator)
Studio
Studio
+1 Studio of Skill
Key Authors
Sebhael
Unknown
GSC World
Unknown

Rating

9.62/10
Based off 5 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
7
ViewCount
2,099
Downloads
411
Date Added
5 years ago
Date Modified
5 years ago

License

N/A

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