de_forest

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UPDATE: I noticed that alot of people were commenting on a lack of ambient sound, I just checked and I forgot to include my custom soudscape and soundfiles!!

I have just updated the ZIP file to include these files, simply redownload and re-extract to your CS folder (not your maps folder!

Hello everyone, Im pleased to announce the release of De_Forest!

There's been alot of blood sweat and tears to get this into the state it is today, also figuring out how the hell to make a forest map work in the Source engine, but Im pretty proud of how it looks and plays now.

It should run well on most systems with a ati 9800 / nvidia 6xxx or above, not sure about below that as I havent been able to test on lower end systems.

Intro: ======= Terrorists have been hiding out in the woods for months and are being hunted down for information on spies within a number of high ranking organisations assisting in plotting terror attacks.

As the terrorist team you must destroy all evidence of such activities by planting bombs at either of the two sites which were being used as the hideout.

As the CTs you must secure the hideouts and prevent the terrorists from destorying the information.

Tips: ====== If you get lost, find your way back to the river and look for landmarks which will point you in the right direction. There are also many signposts dotted around the forest to help you find your way to the bombsites.

Footnote: ========= Thanks to everyone who offered feedback and advice on this map, its been a big challenge and a hard journey and I hope you have fun!

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Comments

  • mnopl's Levels
    • P1: Beggar
      Points: 4
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Is the bug with the white water fixed? im gonna play this map so much at a lan :D

    Bananite
  • natko's Levels
    • P6: Merchant
      Points: 223,427
    • E1: Helper
      EF: 1
    • A7: Legend
      Account Age: 13 years
    Username
    natko
    Admin
    Posted 2 years ago

    Posted by KaiserJeeL Hi all.. Robert send me the files to fix the map compiling.. atm I'm trying to fix it with some mappers i know..

    • latest update 4/19 2012 Got a really good mapper on the job
    • latest update 04/25 2012 Map should be ready within a week

    -lastest update 05-13-2012 Still working on it, will be finish no matter what.. dont have a date for the fix yet though, stay tuned

    latest update 6-7-2012 K@rt is almost done with the map now, a couble of details with lightning is getting done and then it will get released

    If you want to send me the files, I can just update the submission with them. Let me know!

    • Win x 1
    Bananite
  • KaiserJeeL's Levels
    • P1: Beggar
      Points: 110
    • E1: Helper
      EF: 1
    • A4: Graduate
      Account Age: 3 years
    Posted 2 years ago

    Hi all.. Robert send me the files to fix the map compiling.. atm I'm trying to fix it with some mappers i know..

    • latest update 4/19 2012 Got a really good mapper on the job
    • latest update 04/25 2012 Map should be ready within a week

    -lastest update 05-13-2012 Still working on it, will be finish no matter what.. dont have a date for the fix yet though, stay tuned

    latest update 6-7-2012 K@rt is almost done with the map now, a couble of details with lightning is getting done and then it will get released

    • Interesting x 1
    Bananite
  • HappyHobo's Levels
    • P1: Beggar
      Points: 715
    • A4: Graduate
      Account Age: 2 years
    Posted 2 years ago

    Beautiful map! It looks so nice and realistic.

    But as a mapper I have a request for you. There are no good tree models for CS:S on GameBanana, so could you make your tree models public? I think this would benefit the whole community :D

    :D
  • natko's Levels
    • P6: Merchant
      Points: 223,427
    • E1: Helper
      EF: 1
    • A7: Legend
      Account Age: 13 years
    Username
    natko
    Admin
    Posted 2 years ago

    Any updates? :)

    Bananite
  • ASTFA's Levels
    • P2: Drudge
      Points: 1,609
    • E2: Guide
      EF: 39
    • A4: Graduate
      Account Age: 3 years
    Posted 2 years ago

    Posted by GrO

    Posted by mat.duf very nice map but in console i hav : Material props/plants/foliage_detail does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer! every seconds

    also have this, I think it appear with the OB deforest0085.th.jpg
    deforest0086.th.jpg

    Same here. Can You fix those issues Brisck1 or allow any other mapper to do it? This is a great map and would be good to have these errors fixed.

    I have the same problem too, is this issue being tended to? The fps performance of this map is also another concern. Just saw a review that gave this map a 10/10, lol.

    Ima noob n I help other noobs
  • GrO's Levels
    • A4: Graduate
      Account Age: 4 years
    Posted 3 years ago

    Posted by mat.duf very nice map but in console i hav : Material props/plants/foliage_detail does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer! every seconds

    also have this, I think it appear with the OB deforest0085.th.jpg
    deforest0086.th.jpg

    Same here. Can You fix those issues Brisck1 or allow any other mapper to do it? This is a great map and would be good to have these errors fixed.

    Bananite
  • Spiddek's Levels
    • A5: Veteran
      Account Age: 4 years
    Posted 3 years ago

    looks like a new engine ... very nice ^^

    Bananite
  • DEVGRU-6's Levels
    • P1: Beggar
      Points: 363
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    The forest... how original -_-

    XD ahahahaha!!!

    This is a great map. Reminds me of another map, de_recon.

    User Title
    DEVGRU Seal Team 6
  • mat.duf's Levels
    • P3: Peasant
      Points: 8,680
    • E2: Guide
      EF: 21
    • A5: Veteran
      Account Age: 4 years
    Posted 3 years ago

    very nice map but in console i hav :
    Material props/plants/foliage_detail does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
    every seconds

    also have this, I think it appear with the OB
    deforest0085.th.jpg
    deforest0086.th.jpg

    Sleeper

Credits

Submitter
brisck1's Levels
  • P2: Drudge
    Points: 1,844
  • A6: Elder
    Account Age: 7 years
brisck1 (Creator/Co-creator)
Key Authors
robert briscoe
Unknown

Rating

Expert+++
9.87/10
Based off 52 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
32

Stats

Post Count
154
ViewCount
175,901
Downloads
75,402
Date Added
7 years ago
Date Modified
7 years ago

License

N/A

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