Ba_Jail_stfu

A Small Snowy Map I made in about a day or 2. Read the Read-Me And Report any bugs!

A Small 20-30 player Jailbreak Map.

NOTE: THIS MAP IS IN BETA v2, Therefore it is glitchy. This map has many secrets, See if you can find them all! :D Also, Pool Vent doesnt work, Im not sure why, Will be fixed/Removed next Version. Enjoy!

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Comments

  • Smitts's Levels
    • P1: Beggar
      Points: 125
    • C1: Member
    • A2: Tenderfoot
      Account Age: 9 months
    Posted 9 months ago

    Posted by Juze

    Pros:

    • Detailed cells.
    • Snowfall in outdoors.
    • Decent "remake" with good gameplay.

    Cons:

    • Traditional armory, weapons can be spammed.
    • Lack of optimization makes this map difficult to play on lower-end PCs.
    • Missing nodraw textures on sides. This is another huge optimization error that should have been corrected since the beginning of the map, as it may take a very long time to fix later depending on the map size. The water in the climb area also looks rather funny without nodraw textures.
    • Terrorists can enter the armory too easily, just by opening the armory door. There should be at least two ways to access every place, including the armory, so that there won't be camping spots either.
    • The disco can be accessed, but it's missing textures and two of the discolights are rotating wrong. Also, there are no activities there. It's also visible, so people can find it rather easily. In addition, the location of the disco is unideal, unrealistic and "difficult to access". This gave me an impression that the map is unfinished.

    Improvements:

    • You forgot to use buildcubemaps.
    • The sniper on top of the cells may have too much ammunation. This makes rebelling easy.
    • Continuing my previous comment, the armory guns may also have too much ammo, especially the shotguns. Reduce them.
    • You have too many medics in the cell area. Remove them.
    • Read/Watch TopHATTwaffle's optimization guide.
    • The fireplace outside may be a bit too loud. Reduce the volume when next to it.
    • You can get outside of the map by jumping on top of the house outside, and then jumping on the wall. The usefulness of this exploit is questionable, however, as people cannot survive the fall if they jump down, but they can surprise the people coming outdoors. When you're adding nodraw textures, this may be exploited.
    • As far as I'm aware, there isn't any reward for escaping the cell to outdoors through the vent. Why is it there? I could have missed something though.
    • Consider adding more areas and activities.
    • Add a logic_auto that automatically opens the cell doors after 60-90 seconds.

    Notes:

    • I cannot entirely say if you used 255 255 255 white light. Light is never white, so reading TopHATTwaffle's lighting guide may help.
    • You didn't credit Gmod Tower for the use of party hat model and textures.
    • Although the lava pillar in the middle of the cell area looks cool, it isn't very realistic. Plus, it doesn't hurt you.
    • The medics can be made "push to heal" with triggers and rotating button. As a downside, this causes a bit console spam on invalid rotating buttons, but it works. This way people would have to face the medic so that they can't camp at the medic getting constant heal. The slow, good 5 hp regen negates this though.
    • Good start for your first map, I'm waiting for you to finish it. :)

    Alrighty, Lets do this

    About the no-draw in Climb/Obs, I didnt really want to add the nodraw texture on those because I found it really annoying when I did that, Hence the gross dx70 water texture.

    About the ammo, The only server I was really planning this getting on is TmFGaming's JB server, Since thats one of the only JB servers I play on. I added a profuse amount of ammo to the shotguns, because Shotguns rarely get used :D.

    Lighting/Cubemaps- I couldnt get the cubemaps to work for some reason or another, So I just left em out, And the lighting I used 255 255 255 (White) for the point_spotlights, but not for the actual lights.

    After all this, I would want you to see the new and improved version :D http://i48.tinypic.com/30lmmhy.jpg Ta-da :D btw, the lighting in the other cells is the same as the closer ones now :D

    Mapper
  • Juze's Levels
    • P2: Drudge
      Points: 1,209
    • E2: Guide
      EF: 23
    • C1: Member
    • A2: Tenderfoot
      Account Age: 12 months
    Posted 9 months ago

    Pros:

    • Detailed cells.
    • Snowfall in outdoors.
    • Decent "remake" with good gameplay.

    Cons:

    • Traditional armory, weapons can be spammed.
    • Lack of optimization makes this map difficult to play on lower-end PCs.
    • Missing nodraw textures on sides. This is another huge optimization error that should have been corrected since the beginning of the map, as it may take a very long time to fix later depending on the map size. The water in the climb area also looks rather funny without nodraw textures.
    • Terrorists can enter the armory too easily, just by opening the armory door. There should be at least two ways to access every place, including the armory, so that there won't be camping spots either.
    • The disco can be accessed, but it's missing textures and two of the discolights are rotating wrong. Also, there are no activities there. It's also visible, so people can find it rather easily. In addition, the location of the disco is unideal, unrealistic and "difficult to access". This gave me an impression that the map is unfinished.

    Improvements:

    • You forgot to use buildcubemaps.
    • The sniper on top of the cells may have too much ammunation. This makes rebelling easy.
    • Continuing my previous comment, the armory guns may also have too much ammo, especially the shotguns. Reduce them.
    • You have too many medics in the cell area. Remove them.
    • Read/Watch TopHATTwaffle's optimization guide.
    • The fireplace outside may be a bit too loud. Reduce the volume when next to it.
    • You can get outside of the map by jumping on top of the house outside, and then jumping on the wall. The usefulness of this exploit is questionable, however, as people cannot survive the fall if they jump down, but they can surprise the people coming outdoors. When you're adding nodraw textures, this may be exploited.
    • As far as I'm aware, there isn't any reward for escaping the cell to outdoors through the vent. Why is it there? I could have missed something though.
    • Consider adding more areas and activities.
    • Add a logic_auto that automatically opens the cell doors after 60-90 seconds.

    Notes:

    • I cannot entirely say if you used 255 255 255 white light. Light is never white, so reading TopHATTwaffle's lighting guide may help.
    • You didn't credit Gmod Tower for the use of party hat model and textures.
    • Although the lava pillar in the middle of the cell area looks cool, it isn't very realistic. Plus, it doesn't hurt you.
    • The medics can be made "push to heal" with triggers and rotating button. As a downside, this causes a bit console spam on invalid rotating buttons, but it works. This way people would have to face the medic so that they can't camp at the medic getting constant heal. The slow, good 5 hp regen negates this though.
    • Good start for your first map, I'm waiting for you to finish it. :)
    Party Thrower Extraordinaire

Credits

Submitter
Smitts's Levels
  • P1: Beggar
    Points: 125
  • C1: Member
  • A2: Tenderfoot
    Account Age: 9 months
Smitts (Creator/Co-creator)
Main
Smitty
Main Mapper
Textures
TopHATTwaffle
Texturererers
Z3phyr
Textureererers

Rating

6.00/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
v2
Maximum Players
32

Stats

Post Count
2
ViewCount
1,232
Downloads
564
Date Added
9 months ago
Date Modified
9 months ago

License

N/A

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