deouteskelate This continuation of a map de_eskelate. Terrorists have destroyed a complex and office, but the rests of chemical dangerous substance still remained also them it is necessary to destroy. To it resist counter-terrorists.
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Thx for the quick response.
But it's really a great pity that you won't put the final touch on it. I wouldn't really care about filesize. But a little fps optimization in the central area, the playerclips and a remove of the fence under B would made me adding this map to our public server. I am struggeling with the current version. Please don't let this great work unfinished!
Pls relaxe a few days and put the final touch on it for a deouteskalate_fixed pls, pls, pls
Thank you for your flatter response. This map I actually made a long time and I was very tired of it. In addition, I have a very weak computer and wait for another day and a half to compile I'm not ready :))) But all your wishes will be taken into account while porting map to CS: GO. Now I'm going to relax a bit and then start porting "deprectire", "deeskelate" and "deouteskelate".
Question to all downloaded: Do you have any visual bugs?
wow
... fallen in love with this map immediately <3
But...
havent rated it yet, coz there are a couple of things you should give a little rework in order to make this map all in all a very good map. I am pretty sure you spent a lot of time for this masterpiece and therefore pls put the final touch on it.
a couple of places needs some fps optimization
on B I can climb onto the green carriage which allows me to climb over the projection on the walls onto the top of the map - playerclip needed
also most upper projection on the wall of the A building (where I can get through the ladder on ct side) lets me walk around the pipes onto the top of the map - playerclip needed
also inside A building I can easily move through the windows to T side out onto the projections on the wall again and then onto the top of the map - playerclip needed
the curbs along the street are too high, I get stuck very often
also the first step of the metal stairs (from the ct spawn on the right side to get into the side house) make me stuck
the bus under the B bridge is totally dark (black) - pls give it some lightning
the handrail on B along the wall isn't solid and get me stuck at the solid part
regarding the gameplay, pls remove the fence to make CT able to move under the bridge, as they have only one single way to B spot
map file size is actually too big for public servers :/ hope u can manage it to get it smaller
But these are mostly minor but important Cons. Pls give it a little rework and it will become one of the best maps available!!! All the rest is perfectly done in my opinion.
Regards Jack
PS: I really love the map with all the detail and stuff I haven't seen anywhere else!! (I love the animals in your maps ^^)
This looks very promising judging by the screenshots, good job :)
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