de_canyon (the right file now sorry)

A dam that controls a vital regional water source has been damaged by a recent quake. Terrorist are moving in to destroy the weakened dam, or blow the control room debilitating the dams operation.

Changes from version de_canyonbeta:

1: Limited walkable space 2: covered middle dam and changed natural rock formation bridge into a wooden covered bridge. 3: Added sand to impressions and flat areas in the rocks above the valley floor. 4: Added extra route from middle dam to CT spawn/ A site. Now the ladder up to B isn't the only choice you have here. 5: Raised the roof of the complex for more head space and tweaked rock formations for better/ longer cover and to tweak the timed meeting points or rush points making them slightly better. 6: Have played with Bots and seemed pretty sweet to me

Hope you all enjoy- and if you Add this map to your servers rotation or voting system let me know I'd love to play it :)

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Comments

  • Maracz's Levels
    • P1: Beggar
      Points: 9
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 9 months ago

    Hello, beta version was better I think. I propose you to give more water, higher water level will delete problem with angular edges. Also you can add more windows in bridge.

    BUT the map is very fine at all, idea and gameplay are fine.

    Bananite
  • Vyktar2k1o's Levels
    • P1: Beggar
      Points: 47
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 10 months ago

    This looks really nice, downloading!

    Furry
  • ASTFA's Levels
    • P2: Drudge
      Points: 3,415
    • E2: Guide
      EF: 38
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 10 months ago

    Pros:

    • Great landscaping, map design, and originality
    • Presence of soundscaping
    • Appropriate lighting, although I would suggest experimenting with different sun-light colours.

    Cons:

    • No instructions as to where to place uncommon files in download (Pointers should ALWAYS be given, especially when your map contains more then just a BSP file)
    • No level overview, no NAV place names
    • The water brush(es) coming out of the sewer near A looks like a square, could have been more realistic
    • Choice of textures could be improved (particularly the water texture behind 'the dam')

    Improvements:

    • Consider cons listed above
    • (Suggestion only) The air on 'sanded' grounds seem a little empty, add some dust perhaps?

    Notes:

    • The design of the map might give greater advantage to awpers and campers, nevertheless it looks original and worth a try if it did have a level overview.
    • 8.25/10

    EDIT: Also reading the below EF you might also want to review some of the brushwork to ensure that players don't get stuck.

    Ima noob n I help other noobs
  • K@rt's Levels
    • P3: Peasant
      Points: 8,480
    • E2: Guide
      EF: 21
    • C3: Moderator
    • A4: Graduate
      Account Age: 3 years
    Posted 11 months ago

    Thats more like it!!

    Pros: Nice concept for the environment... has a good feel to it.

    Cons: Displacements, layout, detailing.

    I obviously dont know how long you've been mapping, but this idea does have potential, but lacks alot of polishing. Some people think I am too harsh with my ratings for maps, but I do feel that if 10 is the best you can get then that should only be given to the really special maps like de corse or forest, or maybe to nightfever or losttemple2. So honestly I would say that this map deserves a 5-6 for the moment, but please dont think I am saying what you've done is bad, but to be a 10 it needs alot more work.

    Anyway, some practical advice. The displacements dont look great to me. You have simply made them too large, or with too low a power subdivision. I would suggest making your displacements between 768x768 and 1024x1024 and making them power 3 (try not to use power4). For background and landscapes maybe lower this a bit. With more verticies you have more manipultaion points and can create more realisticlly shaped terrain. You should also try to avoid stretching texture too much, some of the textures are very low res on the displacements and look kinda like Hl1 textures: http://www.mediafire.com/imageview.php?quickkey=adyg99gcuw231b4

    Check the map for errors... the first thing I did was spawn, run for about 8 seconds and then fell into a hole I got stuck in and had to noclip out of... I got stuck here, and it seems alot of players might: http://www.mediafire.com/imageview.php?quickkey=0wt803z3ollo2y3

    Layout... I think the layout needs some looking at again, a) there is a lack of cover in many places and b) area like this: http://www.mediafire.com/imageview.php?quickkey=o8ww7ozeht2zzo1 should generally be avoided as there is only one way in and out so strategically there is no reason to ever go down here.

    Detail... generally the map feels a bit bare and needs more detailing, both in terms of objects and texturing. Regarding the water, source engine can only display expensive water at one height per PVS. If you have water at multiple heights that the water will render as cheap water and not look nearly so good. If you have water at 2 heights like behind and in front of your dam, if you turn one of them to a funcwateranalog, that one will render as cheap water... letting the other render as expensive. Detail is not just visual but also aural. I think there needs to be more diversity in the sounds in the map... even just the surfaces under foot. Everything in this map is concrete or rock, it would be nice to have a sand or dirt or gravel sound to make some contrast. Having one soundscape is not a problem as a backdrop but use more positional and occasional sounds, like you did with the generator.

    Your glass textures look a little stretched, select them with face edit and make sure they are x and y 0.25 ... and then try to line them up to avoid the black in the middle of the glass like this: http://www.mediafire.com/imageview.php?quickkey=sa3u6k30pax005p

    Messiah
  • USF|Jack's Levels
    • P2: Drudge
      Points: 1,797
    • E1: Helper
      EF: 14
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 11 months ago

    Pros:

    • displacements
    • idea

    Cons:

    • unrealistic water stream
    • too little detail
    • ...

    Notes:

    • The map is really not bad and you show talent. But it looks like you didnt spent enough time to make it extraordinary. There are many many many maps a deal worse than this one, but there are also many maps distinctly better - therefore 8/10. But pls keep on mapping!
    Savvy?
  • TbTeRRoR's Levels
    • P1: Beggar
      Points: 850
    • C1: Member
    • A2: Tenderfoot
      Account Age: 11 months
    Posted 11 months ago

    Notes: ITS FIXED

    • ROFL sorry epic fail this was an early save and the name was similar going to fix... asap

    I work on 2 different PCs and am constantly using flash drives to move files back and forth. I picked an old version from flash directory instead of my PC. Extremely sorry for everyone wasting their time/ Dl on the wrong file

    Resident Trash Mapper
  • K@rt's Levels
    • P3: Peasant
      Points: 8,480
    • E2: Guide
      EF: 21
    • C3: Moderator
    • A4: Graduate
      Account Age: 3 years
    Posted 11 months ago

    I saw this earlier and didnt dl it... then I was curious about Locutus comments so I took a look. No... this .bsp is obviously NOT what is in the pics... the map in the dl is dreadful and looks like someone trying out a few ideas, not a real map.

    I am guessing that you attached the wrong file, but I am curious how a person who spent lots of time and effort working on a map could then make a mistake like that.

    10/10 for the most surreal submission I've seen in a while

    :)

    • Helpful x 1
    Messiah
  • Locutus's Levels
    • P1: Beggar
      Points: 827
    • E4: Teacher
      EF: 85
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Username
    Locutus
    Posted 11 months ago

    Looks like some nice use of displacements, I'll have to test it out and write up a review for ya.

    EDIT: Okay so I downloaded and installed the map...and it's nothing like your screenshots. It's dark and rainy and there's no dam?

    It's pretty weird.

    User Title
    will map 4 füd
  • Spectrum666's Levels
    • P1: Beggar
      Points: 294
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 11 months ago

    cool story bro... seriously, nice story for the map :D

    Bananite
  • Carmra's Levels
    • P2: Drudge
      Points: 1,883
    • E1: Helper
      EF: 2
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted 11 months ago

    Brilliant. Just brilliant. It's nice to come across a map every now and again that doesn't make me bury my head in my hands and weep a little bit...
    I don't think this map could get much better, however I have a couple of things I would like to suggest, perhaps just to put them into hammer, compile and see how it turns out. One note I will say is that it looks too TF2-ey... Really bright, colourful and looks kind of cartoon-ey. So perhaps play around with the brightness and ambient in the light_environment, to which you could then add a 3d skybox and a nice storm, with some rain and lightning.
    Also I think it could make it that little better is if you were to smooth out some of those peaks, they seem like they're going to do more damage than being stabbed in the back if you were to step on them.
    But overall, bravo for returning my faith in mappers. Keep it up.

Credits

Submitter
TbTeRRoR's Levels
  • P1: Beggar
    Points: 850
  • C1: Member
  • A2: Tenderfoot
    Account Age: 11 months
TbTeRRoR (Creator/Co-creator)
Key Authors
_r5 turnbullTeRRoR
creator god of canyon
turnbullTeRRoR
Special Thanks
GC- gamers coalition
server beta/test/ input

Rating

8.61/10
Based off 5 rating(s)

Additional Info

Development State
Final/Stable
Version
1.2
Maximum Players
32

Stats

Post Count
10
ViewCount
4,470
Downloads
2,585
Date Added
11 months ago
Date Modified
3 months ago

DevNotes

Changes from version de_canyonbeta: is as beta 1: Limited walkable space 2: covered middle dam and changed natural rock formation bridge into a wooden covered bridge. 3: Added sand to impressions and flat areas in the rocks above the valley floor. 4: Added extra route from middle dam to CT spawn/ A site. Now the ladder up to B isn't the only choice you have here. 5: Raised the roof of the complex for more head space and tweaked rock formations for better/ longer cover and to tweak the timed meeting points or rush points making them slightly better. 6: Have played with Bots and seemed pretty sweet to me

Hope you all enjoy- and if you Add this map to your servers rotation or voting system let me know I'd love to play it :)

License

N/A

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