Ba_jail_Epic_Minecraft_v3

Ba_jail map in Minecraft textures

Finished my first map on this site! Please REPORT any bugs! And ofc rate it!

In the v3 version we fixed some bugs, around the map.

Disco Gun toss Shot4shot Some secrets AND MORE!

Thanks!

How to instal: F:\Programmer\Steam\steamapps\Your steam-name\counter-strike source\cstrike\maps <--- there you put your bsp file.

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Comments

  • Juze's Levels
    • P2: Drudge
      Points: 1,209
    • E2: Guide
      EF: 23
    • C1: Member
    • A2: Tenderfoot
      Account Age: 12 months
    Posted 11 months ago

    Pros:

    • Minecraft.
    • Activities, disco. LR area.
    • Good/decent choise of textures and some details.

    Cons:

    • Traditional armory with guns easily available for spamming and with 999 ammo on most guns. This makes the map unbalanced, with no many spare guns on the map.
    • No easy way for CTs to re-enter the armory.
    • Small map. There isn't too much to do, and with little to no hiding places or cover, rebelling is a bit difficult.

    Improvements:

    • Fix the doublechest front textures.
    • ... O_O The button goes down with the very first armory door too. Something I didn't expect to see at all.
    • It's rather easy, maybe too easy to camp in the room above armory.
    • The corners seem to be lit with light when there's no source of light. It's just there, also, perhaps too close to the walls too. Refer to TopHATTwaffle's lighting guide.
    • Make the chests openable. This is actually rather easy once you realise how to do it (just rotating stuff).
    • Improve the fences, they don't look exactly like in Minecraft.
    • Some of the cell doors don't retract completely inside, making the sides of doors flicker with the brick textures.
    • Add a timer that automatically opens the cell doors after 60-90 seconds if they haven't been opened before that.
    • Possibly change the floor lightmap grid to be more accurate for shadows in the cell area.
    • Possibly add sunrays from the roof, see TopHATTwaffle's guide again. Requires exporting .vtf and .vmt from a .gcf file.
    • It took me a while to realize why there are 2D cakes in one room, which happened to be the medic. Make a red cross or something above the door and make the door open faster.
    • Much like how you did the medic door, do the same for the armory door and add a filter.
    • Change your skybox.
    • Pool water is invisible. Error: Material "minecraftoriginal/water" : proxy "TextureScroll" unable to initialize! No such variable "" for material "minecraftoriginal/water" Error: Material "minecraft_original/water" : proxy "TextureTransform" unable to initialize!
    • The pool is very much overlit. Could be your light_environment causing it? Decrease the brightness.
    • Leaves aren't transparent and your .vmt files are incorrect, they create black shadows below textures, such as trees. I think you need to change this one to VertexLight or something.
    • I can easily toss my deagle further than the current distance before hitting a wall.
    • The nether portal... doesn't take you to nether, but instead the airplane? Kind of hard to explain such behaviour in terms of Minecraft, and the portal textures are missing. There also seems to be no easy way of getting down either.
    • Replace your 2D cakes with 3D cakes.
    • The jack-o-lantern top texture is... pretty much what I was expecting to be else. It's also not self-illuminating.
    • The disco is very very small with no much of space to move. You could have also replaced the songs with something more Minecraft-y. The disco lights/effects are also minimalist.
    • Add a default phys_pushscale for servers that don't have this set in config in order to make the soccer work properly. 700 or 900 seems good for that ball.
    • Freeze the soccer ball after making a goal, and possibly add a sound/light when someone scores a goal.
    • Optimize, add nodraw textures to sides that shouldn't be seen. mat_wireframe 1 and slice the map to sections with hint/skip. Apply areaportals to a few places.
    • Lastly, add more secrets, balance the map.

    Notes:

    • Invalid terrorist spawnpoint at (1215.4,4521.0,4521.0)
    • Good work, but I wouldn't consider it finished just yet. Keep working on it.
    Party Thrower Extraordinaire
  • frederik159's Levels
    • P1: Beggar
      Points: 43
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 11 months ago

    Haha, had some problems with the skybox, but if i make more maps i will go after it. :)

    Bananite
  • Jackmaster's Levels
    • P2: Drudge
      Points: 2,165
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 11 months ago

    No Minecraft Skybox :( ?

    • 2 Points.

    8/10

    User Title
    Look at my maps (:
  • frederik159's Levels
    • P1: Beggar
      Points: 43
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 11 months ago

    Thanks bro!<3 for your replay! I found some bugs i will fix later today!

    Bananite
  • MiniMaracas's Levels
    • P1: Beggar
      Points: 287
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 11 months ago

    Nice :) Really good. I like it. It seems fun and interesting to play.

    1 thing, however. I've seen some lighting, such as in armoury and disco, but there's nowhere where the lights are coming from, they just appear. Maybe have like a prop to show a light, or maybe a minecraft torch :)

    :) I'd say 8/10

    I am a Banana :D

Credits

Submitter
frederik159's Levels
  • P1: Beggar
    Points: 43
  • C1: Member
  • A3: Apprentice
    Account Age: 2 years
frederik159 (Creator/Co-creator)
Key Authors
Mojang Studios
Minecraft
Static2601
MC textures
Special Thanks
Frederik159
Source SDK maker!
InzaneImpact
Help build map in MC
ElektriskButler
Logo maker!

Rating

8.00/10
Based off 3 rating(s)

Additional Info

Development State
Beta
Version
v3
Maximum Players
35

Stats

Post Count
5
ViewCount
1,412
Downloads
716
Date Added
11 months ago
Date Modified
11 months ago

License

N/A

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