aim_gls_pracc (BETA2)

Maxplayers: 12

built as a Practice map for teams/clans, utilizing classic competetive locations and close quarter combat as well as sniper spots and a bombspot to train objective competiton and skill.
the keywords are Simplistic, Smooth and Competetive with the goal of running the smoothest yet with a detail rich environment

PLEASE COME WITH FEEDBACK and SUGGESTIONS for further releases/versions





















<------ VOTE ME "Mapper of the Month"

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Map.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Map a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Map.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • Logan Dougall's Levels
    • P5: Peddler
      Points: 143,338
    • E6: Authority
      EF: 223
    • C5: Admin
    • A6: Elder
      Account Age: 7 years
    Posted 1 year ago

    Before I say anything, I have one short question:

    Oh, and it's quiet... too quiet :P A basic soundscape would do wonders, the sounds of footsteps and metal clanging doesn't hold much appeal for me personally.

    While you say it's designed with snipers in mind, I'm not sure how well that would actually play out given the map is incredibly small and for the most part cluttered. There is the one corridor off to the side that offers clear line of sight but it doesn't take long to sidestep that and reach the other end.

    Gameplay would be short and hectic which isn't a bad thing for those who enjoy quick pacing rather than long drawn out battles. This would certainly test your reaction times. There is one path that sort of bothers me by the bombsite; the one which is completely enclosed in fences and gives access to a ladder. Seems a bit redundant given you could go outside the fencing and use the stairs with much greater mobility available rather than be trapped in a cage -- literally :D

    No complaints about the brushwork, all top-notch stuff really. Some of the lighting effects are off tho:

    overall the map is really small lol. I feel trapped like that poor cart under the stairs. It would be interesting to see how well this plays with 12 people on a server.

    !MOVING! Contact another Admin

Credits

Submitter
Dr.iCe's Levels
  • P1: Beggar
    Points: 236
  • E2: Guide
    EF: 34
  • C4: Super Moderator
  • A5: Veteran
    Account Age: 6 years
Username
Dr.iCe
(Creator/Co-creator)
Studio
Studio
GamerLine Studio
Key Authors
Dr.iCe
Level Designer
Sopp.css
Testing
cR45h
Creative Help

Rating

8.00/10
Based off 2 rating(s)

Additional Info

Development State
Beta
Version
2
Maximum Players
12

Stats

Post Count
1
ViewCount
627
Downloads
220
Date Added
1 year ago
Date Modified
1 year ago

License

N/A

Share

Embed Code
Code to use:

More embeddable images

Bookmark and Share