Terrorists have infiltrated a hidden American missile base in an abandoned palace near the Iraqi border.
Protect the missiles and launch command from the Terrorist strike force.
Destroy the launch command or the missiles themselves.
CS:Source version made by:
GrantaX (started map 2005)
nice b00bs (finished map 2011'12)
Original CS version made by:
Jeramy Cooke (2000)
Players capacity: 21 vs. 21 (42)
Changes from scud to scud_pro I can remember:
Mapping/source engine bugs fixed.
Updated/added - sounds/textures/decals/models/details.
Better shadows in map.
Fixed bots navigation.
Fixed places where bomb could be lost.
Cliped places where you could go off map by boost jump.
Fixed indefusible bomb exploit at B
Corridors are better lit.
Fixed "crazy smoke nade" bug at A.
Ladder to climb on T balcony's roof.
Ladder to climb on bunker's(B) roof
Ability to jump on T's balcony with teammates help.
Easier to jump into bunker(B) through all windows.
Added lots of interactive objects.
One of them is launchable missiles at bombsite A.
Some changes for tactical gameplay.
Absence of HDR is intentional.
Basic layout of map didn't changed(only added garage at T spawn)
Map is compatible with CS:S nosteam v34
Finaly map is balanced now.
Win ratio was(de_scud): 59.69%(T)/40.31%(CT)
Win ratio now(scud_pro) 51.57%(T)/48.43%(CT)
Video of gameplay from early beta:
You can play it online on Setti custom maps server - 126.96.36.199:27016
Or search there for servers: Gamemonitor