de_madhouse

de_madhouse is a bomb medium sized defuse scenario set in a small European fishing village

MADHOUSE Industrial Port - Defuse Scenario

Counter-Terrorists: Defend the Fuel Depot(A) and Refinment Facilities (B) from terrorists. Prevent the terrorists from planting their destructive device and stop them in their tracks.

Terrorists: Navigate your way through the train yard, Industrial area, or residences to reach the Fuel Depot (A) or the Refinery(B). Destory either target or eliminate all CTs.

Other Notes: There are two objective sites within this level.

By: Redbodega www.redbodega.com rb@redbodega.com

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Comments

  • USF|Jack's Levels
    • P2: Drudge
      Points: 1,212
    • E1: Helper
      EF: 14
    • C2: Treehouse Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 10 months ago

    wow - just like those small, winding, good looking maps! (a pity for the little bugs, but still playable) :)

    Added to:

    .:. Map - Paradise .:. 84.200.7.220:27015

    Savvy?
  • ASTFA's Levels
    • P2: Drudge
      Points: 3,561
    • E2: Guide
      EF: 39
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 2 years ago

    Pros:

    • Nice map theme & design, lots of different areas of play
    • Good lighting
    • Nice use of brushwork and props
    • Seems alright for medium sized servers
    • Included level overview and nav place names
    • Has 3D Skybox, if it's turned off the sea area will just be blue

    Cons:

    • Personally I thought a few areas of the map could be too complex? Campers might really enjoy their barbecue on this map
    • The level overview is bugged - either you've forgotten to Clamp S & T or you didn't leave a 'clear' (usually alpha) border around the overview image. Consult this and this.
    • Missing soundscape
    • Optimisation work could be alot better - in certain areas of the map my fps halved. Consider using more hint & skip and occluders maybe?

    Improvements:

    • Eliminate Cons

    Notes:

    • A nice map that has some optimisation, level overview, and soundscaping issues
    • 8.25/10
    Ima noob n I help other noobs
  • Mickey Mouse's Levels
    • P1: Beggar
      Points: 363
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 2 years ago

    I see you dedicate to this a lot of time. The result is pretty stunning. It has so much detalis and diversity of textures..10! ;)

    Bananite
  • KIPPER's Levels
    • P3: Peasant
      Points: 10,299
    • E1: Helper
      EF: 9
    • C2: Treehouse Member
    • A5: Veteran
      Account Age: 5 years
    Username
    KIPPER
    Posted 2 years ago

    A very diverse looking map, that's quite hard to do. so congratulations

    User Title

Credits

Submitter
Redbodega's Levels
  • P1: Beggar
    Points: 326
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Redbodega (Creator/Co-creator)
Key Authors
RedBodega
Designer

Rating

9.38/10
Based off 5 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
42

Stats

Post Count
4
ViewCount
3,395
Downloads
1,728
Date Added
2 years ago
Date Modified
2 years ago

License

N/A

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