De_BanQiao_R2

It's time for Taiwan

This is a map featuring the streets and alleys of Ban-Qiao District, Taiwan.

Ban-Qiao District has several popular locations, but now it becomes a battlefield. Would you protect it from attacking or blow the place up?

Counter-Terrorists: protect the lovely convient store"Seven-Eleven" and "Ban-Qiao Sushi", because we love them.

Terrorists: bomb must place the bomb at one of the two bomb sites.

=========================================

Over 200 custom materials. Custom music and sounds. Modified models. 1 secret(pic6) and easter eggs.

If you feel wired about Taiwanese streets, alley, buildings.... gather some information yourself^^

There's also some important notes at the DevNotes, too.

====And the "DevNotes" is also here....====

This version is quite beta, so if you find some glitchs or errors, I should have already noticed. (e.g. Inverted bomb site mark, "too many vertex"thing, and the mirror glitch when broke)

I'm not really sure if I have time to keep on this work recently, and I can't just leave it a beta or something.... so I name it a "release 1".

Anyway, sorry for release this imperfect map.

========== 8/8 Updated to R2 ==========

I'm not sure if I am allow to do this (change R1 to R2 and upload a new file at the same submission.) 'cause I never have done this before.

I'm apology for the Release 1. It has many glitches influence your gameplay.

Today I fixed the bomb site marks, and the mirror at bomb site B, also some custom models should be place correctly. Moreover, Terrorist Spawn is surely able to spawning 16 people. Nevertheless, I still can't fix the "Too Many Vertexes" error. Since CSS can't handle this map's details in some open-area, I guess I can't fix this.

I still mark it an "unfinished" version, Because I really want some models like "scooter" and "motorcycle".

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Comments

  • jk19880624's Levels
    • P1: Beggar
      Points: 14
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 1 year ago

    ????????.......

    Bananite
  • Pro3z's Levels
    • P2: Drudge
      Points: 3,310
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 2 years ago

    it's really a awesome maps

    User Title
    Back to GldSrc.
  • toyking0921's Levels
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 2 years ago

    這張地圖真的做的很棒! 或許可以讓更多人看到台灣街區的樣貌

    每個物件都很有親切感,作者加油!! 希望可以做出更多台灣場景的地圖唷^^

    Bananite
  • Itbankrock's Levels
    • P2: Drudge
      Points: 5,917
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 2 years ago

    Very cool and awesome map.

    10/10

    User Title
    Derpfield 3
  • dwiantlake's Levels
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 2 years ago

    why i always failed if add some maps mod T_T

    Bananite
  • KaiserJeeL's Levels
    • P1: Beggar
      Points: 110
    • E1: Helper
      EF: 1
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
  • CXX AL's Levels
    • P2: Drudge
      Points: 1,508
    • C1: Member
    • A6: Elder
      Account Age: 6 years
  • KaiserJeeL's Levels
    • P1: Beggar
      Points: 110
    • E1: Helper
      EF: 1
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 2 years ago

    Haha thats awesome! How to trigger it?

    Posted by AG-w

    Posted by KaiserJeeL

    Yea maybe but i really love this map so i give it a try !

    I still dont get the easter. Sometimes the map just plays weird music lol :D Feedback: make more routes on second floor

    Easter egg is something that only Taiwanese know :3

    watch: http://www.youtube.com/watch?v=BvQlVXaJPTg

    Posted by CXX.LIU

    Posted by AG-w

    Thanks for the advice. Actually, I tied every possible things to "func_detail", and that website is where I learned Hint/Skip, too.

    I think the large amount of window textures on the main road causing the error. The recent release(R2) won't influence your gameplay even though it shows this error, So don't worry^^. (not for spectators)

    要不要乾脆把一些物件做成模型? http://developer.valvesoftware.com/wiki/PropTypesOverview

    prop_static一張地圖可以放1000個 但是一個brush的頂點數量就有8個

    Bananite
  • AG-w's Levels
    • P1: Beggar
      Points: 146
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 2 years ago

    Posted by KaiserJeeL

    Yea maybe but i really love this map so i give it a try !

    I still dont get the easter. Sometimes the map just plays weird music lol :D Feedback: make more routes on second floor

    Easter egg is something that only Taiwanese know :3

    watch: http://www.youtube.com/watch?v=BvQlVXaJPTg

    Posted by CXX.LIU

    Posted by AG-w

    Thanks for the advice. Actually, I tied every possible things to "func_detail", and that website is where I learned Hint/Skip, too.

    I think the large amount of window textures on the main road causing the error. The recent release(R2) won't influence your gameplay even though it shows this error, So don't worry^^. (not for spectators)

    要不要乾脆把一些物件做成模型? http://developer.valvesoftware.com/wiki/PropTypesOverview

    prop_static一張地圖可以放1000個 但是一個brush的頂點數量就有8個

    Bananite
  • KaiserJeeL's Levels
    • P1: Beggar
      Points: 110
    • E1: Helper
      EF: 1
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 2 years ago

    here is an update from our clients

    we played with 50/58 most of the map, and people loved it! yes it is a little tight but the map itself is awesome

    Many agreed on making second floor more availeble

    Bananite

Credits

Submitter
CXX AL's Levels
  • P2: Drudge
    Points: 1,508
  • C1: Member
  • A6: Elder
    Account Age: 6 years
CXX AL (Creator/Co-creator)
Key Authors
CXX.AL
Map/Models
LDS-14
Photographs(Materials)
Special Thanks
Naruto@twbz.net
Tester
RxZ
Tester
WaiTFF-
Tester
Capillary J
Tester

Rating

9.95/10
Based off 23 rating(s)

Additional Info

Development State
Beta
Version
2
Maximum Players
32

Stats

Post Count
28
ViewCount
15,665
Downloads
6,917
Date Added
2 years ago
Date Modified
2 years ago

DevNotes

This version is quite beta, so if you find some glitchs or errors, I should have already noticed. (e.g. Inverted bomb site mark, "too many vertex"thing, and the mirror glitch when broke)

I'm not really sure if I have time to keep on this work recently, and I can't just leave it a beta or something.... so I name it a "release 1".

Anyway, sorry for release this imperfect map.

License

N/A

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