The Call of Duty: Black Ops map Nuketown, done in Counter-Strike: Source.
021212 edit:
I didn't know about the nav editor when i built this map, so playing with more than a couple bots will be really laggy. I'll try adding a navagation file and add info_nodes soon, and hopefully bot play will be better.
Introduction
Just decided to try to make this in CS:S as my first real map for the source engine, watching my friends play Black Ops. I don't own BLOPS, so i used google images and youtube for reference.
I know it could be a lot better and many issues, including the quality/presentation of the carepackages, custom textures, better/origininal models by me, etc, will be improved in the final version.
Thanks for taking a look!
= )
NOTE
I'm willing to make ANY changes to the map if you'd like to throw it on a server. I HAVE NOT had much opportunity to test so i know there are many bug/issues i probably don't even know about!
Bug reports and anything else, contact:
Steam: captain0terror@gmail.com
gmail: captain0terror@gmail.com
MSN: captain0terror@hotmail.com
Links
Full README(Best viewed in Notepad!)
More images, information, and the HL2DM port(EXACTLY the same as the CS:S version, except it has DM and TDM spawns, and deathmatch weapons), Visit Here.







