Counter-Strike: Source

ba_jail_sand_v3

ba_jail_sand_v3

A middle sized jail map for prisonbreak servers with a deserty theme. Basic design with tons of minigames.

ba_jail_sand_v3 Map screenshot

ba jail sand made by VeMi

A middle sized map aimed from a basic, easy design point of view for fun gaming on prisonbreak servers.

This map features:

  • Climb
  • Bhop
  • Jumprope
  • ManCannon Game
  • Jump Game
  • Minefield
  • Basket Dunk
  • Pool
  • 2 secrets
  • Cool rewards
  • Nice CT-Control environment that follows with T rebellion environment!

In order to play this map properly, install NoBlock on your server either for SourceMod or Mani Admin!

Got suggestions for v4? Email them to uberpwn4@hotmail.se

Download

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Map.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Map a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Map.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

  • dirktheone avatar
    dirktheone Offline
    Member Joined 6 years ago
    Report post
    4 years ago:

    Please tell me how to get to the secret behind (in wall) cells. When you walk from the medium mancannon to the jail :P

    Bananite
  • VeMi avatar
    VeMi Offline
    1,589 points Ranked 2576th
    7 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    Member Joined 7 years ago
    Report post
    5 years ago:

    Posted by StyleZDB There is a lot of games and things to do but the looks aren't very nice. If you find a tutorial of 'Cubemaps' I think it would really help make this map look better.

    I was aiming towards a more of a basic structure of the map, not complex/realistic design. I know the textures are a bit sloppy but it isn't much of a problem. I don't know what is nice for you but to remind you again this map isnt suppose to be that realistic, its more for fun pb gaming, not a walkthrough map. I will release a ba_jail_sand_final with improvements and fixes for various glitches. Thank you for your concern, and for Ollies to.

    The Legend
  • StyleZDB avatar
    StyleZDB Offline
    5,989 points Ranked 652nd
    9 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    Member Joined 9 years ago
    Report post
    5 years ago:

    There is a lot of games and things to do but the looks aren't very nice. If you find a tutorial of 'Cubemaps' I think it would really help make this map look better.

    6.6/10

     avatar
    Mantra
  • Ollie. avatar
    Ollie. Offline
    294 points Ranked 10860th
    Member Joined 6 years ago
    Report post
    5 years ago:

    Your fps problem is due to a lack of optimization. When you're in the main cell area, the whole level is actually being compiled for the player. Another instance which demonstrates this, is that when you're in the armory, the whole cell area and parts of outside are being compiled. Look into optimization, specifically area portals. Also, the windows in the cell area would all need func_areaportalwindows.

    Just so you know for future use, if you want to see exactly what is being compiled for a player, turn on sv_cheats, and use mat_wireframe 3. Switch between mat_wireframe 0 and mat_wireframe 3 to test out areas for FPS and in turn find the problem.

    Hope this helps.

    Additionally, look into displacement work, and try to make sure that your texturing is looking as nice and as believable as possible. The S4S area looks out of place with the metal texture. I'd advise using looks of wood designs and sand-concrete to stick to the desert theme. Contact me if you need more help.

    6.3/10

    • Helpful x 1
    • Interesting x 1
    I'm a Brit. Get it right.
  • smoGG. avatar
    smoGG. Offline
    842 points Ranked 4672nd
    Member Joined 5 years ago
    Report post
    5 years ago:

    I havent found the bug, looks like the map is ok. U should try to compile your map with this compiler: http://qsextreme.com/vbct/vbct_10s.zip . IMPORTANT: Compile the map with "FULL COMPILE" in vbct.

    Good Luck :)

    8.8/10

    Quality of Life. avatar
    Mantra
    Quality of Life.
  • smoGG. avatar
    smoGG. Offline
    842 points Ranked 4672nd
    Member Joined 5 years ago
    Report post
    5 years ago:

    Posted by VeMi

    Posted by smoGGing

    Posted by VeMi

    Posted by smoGGing

    Posted by VeMi

    Posted by smoGGing Turn all weapons to constrained. This will fix the lag

    All weapons already constrained. Thanks for your concern

    hmmm...ok. Gimmi the .vtf I will try to find the bug :)

    you can decompile the map

    yeah i know, but decompiling ist the fine solution :D

    Can I contact you in any way :P ? Email?

    Sure :P

    Write email to: svz12345678@web.de or write PM at gamebanana :)

    8.8/10

    Quality of Life. avatar
    Mantra
    Quality of Life.
  • VeMi avatar
    VeMi Offline
    1,589 points Ranked 2576th
    7 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    Member Joined 7 years ago
    Report post
    5 years ago:

    Posted by smoGGing

    Posted by VeMi

    Posted by smoGGing

    Posted by VeMi

    Posted by smoGGing Turn all weapons to constrained. This will fix the lag

    All weapons already constrained. Thanks for your concern

    hmmm...ok. Gimmi the .vtf I will try to find the bug :)

    you can decompile the map

    yeah i know, but decompiling ist the fine solution :D

    Can I contact you in any way :P ? Email?

    The Legend
  • smoGG. avatar
    smoGG. Offline
    842 points Ranked 4672nd
    Member Joined 5 years ago
    Report post
    5 years ago:

    Posted by VeMi

    Posted by smoGGing

    Posted by VeMi

    Posted by smoGGing Turn all weapons to constrained. This will fix the lag

    All weapons already constrained. Thanks for your concern

    hmmm...ok. Gimmi the .vtf I will try to find the bug :)

    you can decompile the map

    yeah i know, but decompiling ist the fine solution :D

    8.8/10

    Quality of Life. avatar
    Mantra
    Quality of Life.
  • VeMi avatar
    VeMi Offline
    1,589 points Ranked 2576th
    7 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    Member Joined 7 years ago
    Report post
    5 years ago:

    Posted by smoGGing

    Posted by VeMi

    Posted by smoGGing Turn all weapons to constrained. This will fix the lag

    All weapons already constrained. Thanks for your concern

    hmmm...ok. Gimmi the .vtf I will try to find the bug :)

    you can decompile the map

    The Legend
  • smoGG. avatar
    smoGG. Offline
    842 points Ranked 4672nd
    Member Joined 5 years ago
    Report post
    5 years ago:

    Posted by VeMi

    Posted by smoGGing Turn all weapons to constrained. This will fix the lag

    All weapons already constrained. Thanks for your concern

    hmmm...ok. Gimmi the .vtf I will try to find the bug :)

    8.8/10

    Quality of Life. avatar
    Mantra
    Quality of Life.

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Screenshots

Credits

About this module
This module lists all those involved in the creation of this Map.
Creator
VeMi
Special Thanks To
NVCLAN.COM Community

Submitter

VeMi avatar
VeMi Offline
1,589 points Ranked 2576th
7 medals 1 rare
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • 4 years a member Medal icon
Member Joined 7 years ago

VeMi
Creator

Category

About this module
This module displays this Map's category.
Jail Break

Game

About this module
This module displays what game this Map is for.
Counter-Strike: Source
Counter-Strike: Source

Details

Development State
Final/Stable
Version
3
Maximum Players
34

Stats

Posts
13
Views
17,189
Downloads
6,255
Date Added
5 years ago
Date Modified
4 years ago

Rating

About this module
This module shows the average user rating of this Map.
9.1
Expert+
Skill LevelRatingVotes
Expert+++ 9 to 10 30
Expert++ 9 to 10 20
Expert+ 9 to 10 10
Expert 9 to 10 5
Intermediate+ 8 to 8.99 3
Intermediate 7 to 7.99 3
Beginner+ 6 to 6.99 2
Beginner 5 to 5.99 2
Beginner- 0 to 4.99 2

Ratings Breakdown

About this module
This module shows how the ratings are dispersed among the criteria.
CriterionAvg.VotesRange
Overall 9.3 11 7 to 10
Ambience 7.3 4 6 to 9
Balance 8.7 6 7 to 10
Design 7.8 5 5 to 9
Detail 7.3 4 5 to 10
Fun 9 5 7 to 10
Gameplay 9.3 4 7 to 10
Looks 7.6 5 4 to 10
Realism 10 1 -
Sound 10 1 -
Teamplay 9 1 -

DevNotes

About this module
This module describes aspects of the Map's development process.

Programs used to make this map: Hammer Editor Counter Strike: Source Photoshop CS5 VTFEdit Pakrat Map Analyst VMEX BSPSource

License

About this module
This module tells you what you can and cannot do with this Map.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License.

More Maps from VeMi